Some things I wrote...

My Blog

Colorist Tip #17 – Non “Humans”
In some cases, skintones don't have to be normal. If you're subject isn't really "human," they don't need natural skintones. Normal looking skintones are need for normal people, but what if you're subject isn't "normal"? Therein lies and exception to the skintone guideline, one that especially applies to horror movies....
continue reading
Colorist Tip #16 – Key the Skin
Another way to preserve skintones is to pull a key on the skintones and bring them back to a normal hue with a secondary. Programs that have the ability to pull a key from the source or from a previous node/room have an advantage in this. This is just a...
continue reading
Colorist Tip #15 – Push/Pull
The push/pull method is where you push to a color in one tonal range, then pull it back in another to preserve skintones. Basically, you overcompensate for the first hue, then use the second to split the difference: We'll work on an example for this one. Here's the base image...
continue reading
Colorist Tip #14 – Keep Skintones
Skin tones are critical in a look. No matter how far you push the look, you have to keep the skintones relatively natural. There are two main methods to get an aggressive look and still keep the skintones natural: push/pull & secondaries. With the more aggressive looks that we see...
continue reading
Colorist Tip #13 – Know the Look
Use your saved images to break down what makes each look: What tonal ranges get what hue, saturation, how much contrast, etc. Every Look has certain characteristics and certain steps to create it - how much to stretch the contrast, what tonal ranges need to get what hue, and how...
continue reading